Santicide (DEMO)

Game Info

Additional information

Genre

Action RPG

Setting

Supernatural

Multiplayer Modes

No

Max Players Co-Op

1

Max Players Versus

1

Developer

Redsquare Games, Sylen Studio

Publisher

Red Square Games, Sylen Studio

Initial Release Year

2025

Amazon Luna

No

Boosteroid

No

GeForce Now

No

PlayStation Plus Premium

No

Utomik Cloud

No

Xbox Game Streaming

No

Game description

Sancticide is a melee-focused TPP action game with rogue-lite elements, set in a world of the biblical Apocalypse. The combat system based on spatial and directional awareness pays homage to the games of yore, while manipulating the environment and physically interacting with it expands tactical possibilities.

The unique, twisted setting serves as a backdrop to the tale of Ezechiel – a fresh recruit to the Sin Collector Corps, haunted by remorse and guilt as he embarks on one of his most important missions yet. Explore the unforgiving world in which death is not the end, but merely another beginning.

KEY FEATURES:

Distinctive combat experience:

  • The combat system blurs the lines between arena fighters and TPP action games, featuring a direction-based approach and an organic combo system focused on efficiency.

  • A rich assortment of melee weapons, ranged weapons, the powers known as Purple and physical interaction require careful decision-making in every fight.

  • Build the character best suited to your playstyle by experimenting with various skills, abilities and customising the weapons.

Sin Collector Powers:

The powers known as Purple are an otherworldly force capable of altering the physical space.

  • Kinetic powers are used to move objects and creatures around.

  • Passive powers are used to augment the capabilities of the user.

  • Active powers alter the sense of time, perception, or physically destroy things.

  • Together they serve as an important and helpful tool able to make or break a fight.

Orthogonal unit differentiation:

  • Just like in a game of chess, each enemy unit looks and feels unique enough for the player to quickly determine it’s capabilities, threat level, movement style and weak points.

Death as a learning experience:

  • Death in Sancticide is never a simple punishment. It allows the player to better understand the rules of the persistent world, and to adjust their approach with each run as an arms race of human vs AI pushes the story forward.

Kosherness:

  • The idea of Kosherness assumes that all items and beings belong to one of two categories – Kosher (acceptable for Them at The Top), and unKosher (unacceptable). This influences not only the flow of sidequests in Sancticide, but also issues such as relations between enemy units, Ezechiel and NPCs, the choice of equipment and player progression mechanics closely related to collecting and reforging unKosher items as well as the access to certain areas.

Story and sidequests:

  • The main storyline shows Ezechiel’s trials and tribulations on his most demanding assignment yet, while the sidequest present the day-to-day life of an officer in service of Them at The Top.

  • Explore and learn the rules governing the world of biblical Apocalypse, filled with agony, suffering, struggle and a glimmer of hope and humanity in the least expected places.

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