Genre | Bullethell, Twin Stick Shooter |
---|---|
Setting | Fantasy |
Multiplayer Modes | No |
Max Players Co-Op | 1 |
Max Players Versus | 1 |
Developer | Queasy Games |
Publisher | Sony Interactive Entertainment |
Initial Release Year | 2006 |
Amazon Luna | No |
Boosteroid | No |
GeForce Now | No |
PlayStation Plus Premium | Yes |
Xbox Game Streaming | No |
Everyday Shooter
Unlike traditional arcade shooters, each level in Everyday Shooter is presented as a different “music track,” complete with a different look and chain combo system. Typical arcade sounds of destruction are replaced with guitar riffs harmonizing over the instrumental soundtrack.
KEY FEATURES:
• Each of the eight ‘songs’ or levels has a completely different visual vibe and chain system.
• Vector-Based Graphics – Graphics are created from mathematical equations celebrating the beauty of geometry.
• Stunning, Evolving Synaethesia – Every shot, hit, or explosion creates a visual and musical inspiration that produces a note, chord or riff that harmonizes into the song for each level.