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Alone in the Dark: Inferno

The gameplay in Alone in the Dark differs greatly from other games in the series. It is set out through DVD-style “episodes”, where the player can choose to start the game from the beginning or choose to skip to a section if they get stuck. If they choose to do so, the past events are recollected in a “Previously on Alone in the Dark…” cutscene at the start of the episode.

Alone in the Dark has an interchangeable first and third person camera, and puzzle solving style gameplay. The environment plays a big part of the core gameplay, as the player can pick up any object (such as pipes, wood, etc.) and use it as a melee weapon. It can also be used to break through doors, and knock objects over. Fire is generated in real-time, as objects can be set alight by holding it over the fire, and it can be extinguished. If the fire isn’t extinguished fast enough, the flames will continue to regenerate. The player can pick up objects, and combine to make different styles of weapons, however, only some objects can be combined with others. Any object which is shot at or thrown will be destroyed instantly.

If the player takes damage, open wounds appear on Edward’s outfit. The player must use a medical spray or, if the wounds are too deep, use bandages to heal themselves. If Edward takes too much damage, the screen will flash red, and a heartbeat sound will be heard indicating that he is bleeding out.

Genre

Action, Adventure, Horror

Setting

Modern Day

Multiplayer Modes

No

Max Players Co-Op

1

Max Players Versus

1

Developer

Eden Games

Publisher

Atari

Initial Release Year

2008

Amazon Luna

No

GeForce Now

No

PlayStation Plus Premium

Yes (US/EU only)

Google Stadia

No

Stadia Pro

No

Xbox Game Streaming

No

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