Introduction

Project Tower is a third-person shooter that invites players to ascend a perilous tower, facing waves of relentless enemies and challenging bosses. The demo offers a glimpse into this thrilling experience, introducing core mechanics and the game’s unique aesthetic. Without further ado, let’s find out more about Project Tower!

Gameplay & Story

The demo’s gameplay revolves around the player’s ability to morph. Specifically, the player is not limited to only morphing into different creatures, but also different objects. Each creature that you morph into has its own strengths and weaknesses and these are used to help you progress through the levels where being a human would cause you to die.

This mechanic also adds depth and strategy to the enemy encounters. As you progress, you’ll encounter numerous enemy types, each with distinct styles and attack patterns. Enemy encounters are fast-paced, exciting, terrifying and energising all at once.

Project Tower’s story is hinted at through cryptic lore scattered throughout the tower, encouraging exploration and discovery.

There are also puzzles to solve, reminiscent of The Talos Principle, but not as complicated. This adds yet another dimension to Project Tower and was a pleasant surprise.

Mechanics

There are three main mechanics at play in Project Tower:

  • Morphing: The core mechanic, allowing players to switch between shapes with different abilities, such as increased speed, wider attack range, or enhanced defence.
  • Bullet Hell: Intense combat encounters with swarms of projectiles, requiring precise dodging and strategic use of the morphing mechanic.
  • Progression: As you ascend the tower, you’ll gain experience points, unlocking new abilities and upgrades for your character.

Despite feeling good to play, the character’s movement feels far too light. It didn’t feel like my character had anywhere near enough weight behind them whatsoever as they almost glided across the level. If the gravity strength (or equivalent) could be increased, then I’m sure this will rectify the problem and make things feel more solid all around.

Graphics & Sound

The first thing you notice about Project Tower is how damned good it looks. The graphics are impressive enough to begin with, but when you find out that a small indie team of just four people has developed this, it becomes more impressive still.

The environment is visually striking and vibrant, with great detail and this creates a constant sense of pending doom due to the crumbling arenas you find yourself in. Enemy designs are equally impressive, creative and memorable, with a good variety of foes to run away from fight.

The audio complements the gameplay beautifully, with a dynamic soundtrack that intensifies during intense battles. Enemies sound great and, most importantly, believable.

Replay Value

Given that this is a demo, it is hard to tell if there is much in the way of replay value. The small snippet of the gameplay and story that I experienced implies that Project Tower is a linear journey as there were no objectives, as such, and thus no side quests (or equivalent). However, the main release may indeed contain more for you to do in-game – we will just have to wait and see.

The demo certainly left me with a desire to check out the full game upon release. The action was good, the story was intriguing, the audio and visuals were nothing short of incredible and overall I enjoyed it thoroughly.

Conclusion

By their very nature, game demos only offer a snippet of what lies in store within the full release of a title. In the case of this Project Tower demo, it is clear to see that this game has a ton of potential. The game mechanics all work excellently with one another and gameplay feels smooth and fluid. The character controls felt too light and there wasn’t much of a story (which is to be expected in a demo), but despite this, the overall experience was a positive one which was equal parts fun and thrilling.


Pros

  • You can morph into pretty much anything!
  • Excellent art design.
  • Great sound design.
  • Good variety of enemies.
  • Battles are fast-paced and fun.

Cons

  • Character controls feel too light.
  • Limited story content (because it’s a demo).

Mus from PapaBear Gaming

By Mus (PapaBear Gaming)

Mus has been playing video games for more decades than he cares to admit. He likes writing about said video games and also tends to refer to himself in the third person.

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